Steal a Brainrot Rebirth Requirements — All 19
The requirement brainrots are consumed, so the practical planning question is not "can I afford this" but "can I hold the requirement long enough to press the button". Each row below links the required brainrots to their income and rarity, so you can see how far into the carpet each rebirth is actually asking you to go.
Wiki data pulled:
| Rebirth | Cash needed | Brainrots needed | Multiplier | Cash bonus | Slots | Unlocks |
|---|---|---|---|---|---|---|
| 1 | $500K (formerly 1m) | Trippi Troppi Rare, $15/s + Gangster Footera Rare, $30/s | x0.5 | $5K | None | Friend Controller Unlock, Iron Slap, Gravity Coil, Bee Launcher |
| 2 | $1.5M (formerly 3m) | Boneca Ambalabu Rare, $40/s + Brr Brr Patapim Epic, $100/s | x1 | $10K | +1 (2nd floor) | Gold Slap, Coil Combo, Rage Table |
| 3 | $12.5M (formerly 7.5m) | Trulimero Trulicina Epic, $125/s + Chimpanzini Bananini Legendary, $300/s | x2 | $25K | +1 | Diamond Slap, Grapple Hook, Taser Gun |
| 4 | $35M (formerly 25m) | Chef Crabracadabra Legendary, $600/s + Glorbo Fruttodrillo Legendary, $750/s | x3 | $50K | +1 | Emerald Slap, Invisibility Cloak, Boogie Bomb |
| 5 | $100M | Orangutini Ananassini Mythic, $2.1K/s | x4 | $100K | +1 | Ruby Slap, Medusa's Head |
| 6 | $350M | Bombardiro Crocodilo Mythic, $2.5K/s | x5 | $250K | +1 | Dark Matter Slap, Web Slinger |
| 7 | $1B | Bombombini Gusini Mythic, $5K/s | x6 | $500K | +1 | Flame Slap, Quantum Cloner, All Seeing Sentry |
| 8 | $5B | Te Te Te Sahur Mythic, $9.5K/s | x7 | $1M | +1 | Nuclear Slap, Rainbowrath Sword |
| 9 | $12.5B (formerly 25b) | Cocofanto Elefanto Brainrot God, $19K/s | x8 | $5M | +1 | Galaxy Slap, Laser Cape |
| 10 | $125B (formerly 250b) | Girafa Celestre Brainrot God, $20K/s | x9 | $25M | +1 (3rd floor) | Glitched Slap, Body Swap Potion |
| 11 | $800B (formerly 1t) | Tralalero Tralala Brainrot God, $50K/s | x10 | $100M | +1 | Splatter Slap, Paintball Gun |
| 12 | $3.5T (formerly 7t) | Odin Din Din Dun Brainrot God, $75K/s | x11 | $500M | +1 | Heart Balloon, Magnet |
| 13 | $14T | Trenostruzzo Turbo 3000 Brainrot God, $150K/s | x12 | $1B | +1 | Megaphone, BeeHive |
| 14 | $40T (formerly 100t) | {{BrainrotCard | page = Trippi Troppi Troppa Trippa | $image = Trippi_Troppi_Trooppi_TrooaaapppaaHELP_IM_ABOUT_TO_GET_INTO_A_CAR_CRASH.png }} | 2.5T | +10 Sec |
| 15 | $100T (formerly 500t) | Pakrahmatmamat Brainrot God, $215K/s | x15 | $10T | +1 | Heatseeker |
| 16 | $1Qa | {{BrainrotCard | page = Los Tralaleritos | $image = Los_Tralaleritos.png }} | 25T | +10 sec |
| 17 | $2Qa | Job Job Job Sahur Secret, $700K/s + Chicleteira Bicicleteira Secret, $3.5M/s | x17 | $50T | +1 | Giant Potion |
| 18 | $10Qa | Graipuss Medussi Secret, $1M/s | x18 | $100T | +1 | Flash Teleport |
| 19 | $30Qa | La Grande Combinasion Secret, $10M/s | x19 | $250T | +1 | Grief Guard |
Do you lose everything when you rebirth?
You lose your brainrots and most of your cash — you keep the multiplier, the cash bonus, the extra slots and everything unlocked in the Coins Shop. The multiplier is the part that matters: it scales every brainrot you buy afterwards, which is why rebirthing early with cheap legendaries beats hoarding one expensive brainrot you cannot replace.
Which rebirths change the base
Rebirth 2 adds the second floor and rebirth 10 adds the third, which is the single biggest anti-theft upgrade in the game — brainrots higher up take longer to reach. Every rebirth adds +10 seconds of base lock time, so by rebirth 19 the door stays shut long enough that casual thieves give up. Rebirth 1 is the only one that does not grant an extra slot.
The requirement brainrots get harder in a specific way
Early rebirths ask for two cheap brainrots. From rebirth 16 the requirements move into Secret territory, and rebirth 19 asks for a single brainrot that has to be built rather than bought. That is the point where rituals and machines stop being optional curiosities and become the main path forward.